Orphans

As the start of the game, the player has to select the main orphan, including their name, age, back story, looks, and points to be distributed.

Age
The age of the orphan will determine how many points the player can distribute in the school grades - abilities. The older the orphan is, the more points they have. This will also determine the level of difficulty of the game : the younger, the harder.

Traits
Traits are randomly selected in a list corresponding to the chosen backstory. Each time the player changes the backstory in the creation menu, the traits change. An orphan can start with 2 to 5 traits. All traits are not positive, they are divided between bonuses and maluses, as well as "in-betweens". Traits obtained at the start are persistant, meaning the effect lasts. Throughout the game, some traits can be gained momentarily.

School Grades
The amount of points that can be distributed depends on the chosen age. A 12 years-old will start out with 14 available points. Those points are to be distributed into four categories, corresponding to skills : social, strenght, cunning, and technical. Skill are ranked from F to A+, and can improve through actions.

Needs
Orphans' needs are split in five categories : general happiness, hungry, lonely, healthy and sleepy. Needs will decrease with time, and depending on the orphan's traits as well as the conditions of the environnement (expedition, room's dirtiness...).

Gallery
Available looks for orphans.